![]() Thirteen brawlers go into the zone at the beginning of a quarter. Urban Brawl players are not restricted in their use of cyberware. Shadowrunners and even ISSV security are known to injure, if not kill players. The nearly limitless range has met with controversy, due to outside forces meddling with the game. They are not limited to outside areas and may use interiors to their advantage. ![]() Teams know what cities their games will be in at the beginning of the season, but they don't know exactly where and don't find out until 24 hours before a match.ĭuring the game, Brawlers can go anywhere they can reach in the zone during the game. The game area must be bounded by open streets on all sides. Locations with an abundance of SINless inhabitants are habitually chosen, as the squatters may be easily evicted without interference by the law.Ī Brawl Zone measures four city blocks long by three city blocks wide (550m long by 420m wide minimum, 680x510 maximum). Brawl Zones cover a depressed area of urban sprawls, usually an officially uninhabited area such as the local Barrens. Brawl Zones are selected in secret by the ISSV before the season begins, and the list includes twice as many as the league will actually need. The professional game is played in Brawl Zones. The league is limited to twenty-four teams, but non-franchised teams can compete with professional teams for their slots. The sport, however is considered too violent for society and banned in a few domains, such as the Pueblo and Trans-Polar Aluet nations.Ĭommissioners, one for each continent, set regulations for the games. In 2046, it gained international status with the bi-yearly Urban Brawl World Cup. Popularity of the game grew overseas and by 2013, the first "Super Brawl" was held. The gang, who scores the most points, wins the game and settles the dispute on their terms. The Urban Explorer Jumpsuit has a Capacity of 6 its helmet has a capacity of 5.Urban Brawl emerged as a system to resolve conflict between street gangs in France of 2022. 316, SR4, has a Capacity of 8 its accompanying helmet has a Capacity of 7. For the purposes of this rule, the full body armor described on p. Note that these specifically represent gear that is built into the suit additional worn or carried items are accounted for as normal. Each modification or add-on takes up Capacity (noted as a number in brackets), also noted in the appropriate tables. These Capacity ratings are noted in the appropriate armor tables. Under this rule, every armor suit type has a Capacity rating (just like cyberlimbs) that indicates what accessories it can take. 316, SR4, or the SWAT, milspec, and similar outfits described in this book) is also finite. Similar to the maximum armor modifications rule, the number of gadgets and sensory enhancements you can cram into an armor suit (such as full body armor, p. This means it could be modified with Fire Resistance 5, Insulation 3, and shock frills, but no more (5 + 3 + 1 = 9). For example, a lined coat (6/4) can take up to 9 (highest rating 6×1.5) rating points of modifications. Unrated armor modifications (for example, the gel pack modification) take up 1 point. 317, SR4) can be applied to a piece of armor or clothing.Įach piece of armor or clothing can only accept a total number of modification rating points equal to 6 or the highest number of its armor ratings (Ballistic or Impact) x 1.5 (round up), whichever is higher. Since each type of clothing or armor is-due to chemical and physical limitations of the materials used-only designed to protect against certain types of damage or to grant other advantages, and because adding layer upon layer of special fabrics only works until you reach the point where mobility will be greatly decreased or other hindrances appear, only a limited number of armor modifications (see p. Custom-fit armor increases the armor allowance to Body x 3. 149, SR4, whenever a character’s Ballistic or Impact armor rating exceeds his Body x 2, the character risks a penalty for being overburdened.Ĭharacters can buy customized armor that is specially-tailored for their specific bodies (much like how military-grade armor is fit to each person). Tweaking Armor Encumbrance As noted under Armor and Encumbrance, p. Because shadowrunners don’t survive by guns and fists alone, this section brings you the gear that keeps you alive when it’s cold and dark outside and the security guys are laying down the suppressive
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